- • 3D models of vehicles and environment objects
- • Texturing (color, normal, spec, occlusion, emissive)
- • Animation + rigging and skinning
- • Particles and special effect
- • Interface Design
- • Particles and special effects
- • Particles and special effects
- • 3D Modeling & Animation
- • Texturing
- • Fine Art & Sculpting
- • Aeronautic and space engineering (ungraduated)
- • University of Stuttgart
Daniel SteegmüllerGame Artist (GA)
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Personal Information |
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| Date of Birth: | 24.09.1983 |
| citizenship: | German |
Professional Development |
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| 08/2010 - present | Bigpoint GmbH, Hamburg Projects: Ramacity, Ponyrama, Lunorama (not yet released). 3D Artist |
| 01/2010 - 08/2010 | The Games Company / Silverstyle Entertainment, Berlin Project: TDE - Demonicon 3D Artist - Environment & Character |
| 10/2007 - 09/2009 | Games Academy, Berlin 3D Art & Animation (4 Semester full time) http://www.games-academy.de |
Student Game Projects |
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| 04/2008 - 09/2009 | 3D Artist, "Corporate Conflict Mars" (www.ccm-game.de) (Games Academy) Genre: 3rd person tactical shooter Team size: 10 Awards: 1st place Gamesload Newcomer Award |
| 10/2007 - 03/2008 | 2D/3D Artist, "A.S.T.E.R.O.I.D." (Games Academy) Genre: Asteroids clone Team size: 4 |
| 10/2007 - 03/2008 | 2D/3D Freelancer, "SkyBustar." (Games Academy) Genre: Asteroids clone Team size: 5 |
Education |
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| 10/2007 - 08/2009 | Game Artist studies, Games Academy GmbH, Berlin, GER Major courses: |
| 09/2004 - 03/2007 | Academy studies Major courses: |
| 09/2000 - 06/2003 | Abitur (secondary school) Gottlieb-Daimler Schule Sindelfingen |
Other skills |
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| Languages | German (Mothers tongue) English (Intermediate) French (Basic) |
| Software tools: excellent: good: basic |
3D Studio Max, Maya, Photoshop CS z-Brush, V-Ray, Mudbox, Crazybump Thinking Particles & FumeFX, BodyPaint, Unity3D, Trinigy Vision Engine (vForge), Unreal 3 Editor |
Download english vita |
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Download english vita